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 Malifaux rules tidbits

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Baneon

Baneon


Posts : 415
Join date : 2009-09-16
Age : 47
Location : Pasadena, MD

Malifaux rules tidbits Empty
PostSubject: Malifaux rules tidbits   Malifaux rules tidbits EmptyWed Feb 23, 2011 11:13 am

Spencer and I had some interesting situations pop up last night in our game of Malifaux that I went through the forums this morning checking out.

The first was his Convit Gun Slinger triggering multiple times during a Rapid Fire to shoot an uninjured Teddy 6 or 7 times to gun it down in one activation. The question arose on wether you can trigger off of a trigger: The answer is here http://wyrd-games.net/forum/showthread.php?t=9185&highlight=Rapid+Fire by Weird Sketch. Boils down to the trigger being another strike it can itself trigger another trigger happy and so forth. So during the 3 Rapid Fire Strikes you can trigger as much as you want affraid

The other question that came up revolved around Lord Chompy Bits and his 3 Shared General AP rule and the wording of his initial 'replace' dreamer. From everything I'm reading on the forums this should just be a 'place' action instead of replace.

In the example from Ratty:

Activate The Dreamer
(0) I can Fly
(1) Fly 7"
(0) Nightmare Friend to replace with LCB
LCB now has his full 2 General AP as The Dreamer only spent (1) to move. If however The Dreamer had moved twice or used (1) Frightening Dream to bring LCB 6" away then LCB would only have (1) General AP and his Melee Expert.

Also LCB or The Dreamer when switched out Immediately activate to finish their actions.
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