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w3

w3


Posts : 306
Join date : 2011-10-15
Age : 29
Location : Eastern Shore

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PostSubject: 2500 Skaven   2500 Skaven EmptySun Nov 06, 2011 6:44 pm

This list is for the Border Raids GT in 2 weeks. Major comp so all normal cheese is banned. Would like input on this list.

Grey Seer w/ Skalm, Earthing rod

BSB w/ Razor Standard
Plague Preist w/ Flail, Furnace, 4+ Ward, level 2
Plague Priest w/ Level 2, dispel scroll, seed of rebirth

50 Clanrats w/ FC, Spears, Mortar
50 Clanrats w/ FC, Spears, WFT
6 Rats w/ 1 handler
6 Rats w/ 1 handler
6 Rats w/ 1 handler

35 Plague Monks w/ FC, Plague Banner

Hellpit
Warp Lightning Cannon
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Swilkins

Swilkins


Posts : 52
Join date : 2010-08-06

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PostSubject: Re: 2500 Skaven   2500 Skaven EmptySun Nov 06, 2011 10:18 pm

I'm assuming your plan is to put the BSB in the unit of plague monks with the furnace. If so this is your only combat block and I don't think its really enough. Also it puts your BSB at a huge risk in my opinion with no ward save and basically zero armor. Also your General doesn't have a ward save and will die pretty quickly in my opinion.

Personally I'd drop the weapon teams / spears / champions on the clan rats. Clan rats aren't good combat blocks and spending extra points on them to be "good" in combat is not wise. Personally I'd give them shields instead to make them more survivable and use them to tie up units so your heavier hitters can get to the flanks.

What are the 3 units of 6 rats there for? I'm assuming war machine hunting. Personally id try to take a gutter runner team for that instead.

I just don't think you have enough hard hitting units and your characters seem to be inappropriately armed. The primary example of this is the lack of a ward save, or any real defense on your General.


After i put this list into Army Builder, I noticed you're 276 points short as you've written the list. That brings up a couple questions:

Does your Grey Seer have a Screaming Bell? If not he should. Grey Seers should always have one if they are your general.

Does the Hellpit have Warpstone Spikes?

Also, you do not have enough core as you have given the list.

Honestly I don't think you have enough effective combat blocks but once you answer those questions / address the insufficient Core issue I'll provide more input.
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w3

w3


Posts : 306
Join date : 2011-10-15
Age : 29
Location : Eastern Shore

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PostSubject: Re: 2500 Skaven   2500 Skaven EmptyMon Nov 07, 2011 8:06 pm

Hrmmm that's strange that it appears I'm so short. The rats are thier for outdeploying the enemy and redirecting.

The bsb was to go in one of the clanrat units and hopefully cast a death frenzy or poison on the clanrats.

The clanrats do have shields and the abom does have spikes.

By my calculations I am actually 50 points short, I'll just plop in a few more rat darts.

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Swilkins

Swilkins


Posts : 52
Join date : 2010-08-06

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PostSubject: Re: 2500 Skaven   2500 Skaven EmptyMon Nov 07, 2011 8:32 pm

This is what I show, according to Army Builder at least:

295 - Grey Seer - with Skalm and Earthing Rod

115 - Chieftain - BSB Razor Standard
334 - Plague Priest - Plague Furnace, Level 2, 4+ ward, Flail
170 - Plague Priest - Level 2, Dispel Scroll, Seed of Rebirth

335 - 50 Clanrats - Spears, Shields, Full Command - Warpfire Thrower
330 - 50 Clanrats - Spears, Shields, Full Command - Poisoned Wind Mortar
26 - 6 Giant Rats - 1 Packmaster
26 - 6 Giant Rats - 1 Packmaster
26 - 6 Giant Rats - 1 Packmaster

300 - 35 Plague Monks - Full Command, Plague Banner

250 - Hellpit Abomination - Warpstone Spikes
90 - Warplightning Cannon

Total of 2297

I realized i missed the 6 Giant Rats and 1 packmaster in each unit. I only had 5 giant rats and 1 packmaster per unit. Added in the spikes to the Hellpit Abomination. Still showing up 203 short. Not sure if I am missing anything on any of the units so please let me know if I am missing something.

I still would personally drop the spears off of the Clanrats. They hurt you more then help you in my opinion, because your save is lower and they dont add that many attacks. I stand by the fact that I don't think you have enough combat blocks in this list. I've found that clan rats don't do enough damage to be a combat block by themselves, even with death frenzy.

Honestly if you're going to give your BSB the Razor Standard I would probably put him in the unit of plague monks and give them armor piercing. I think if he has to have that banner then this is the best use of him.

I'd still try to add in a Screaming Bell to your Grey Seer for the following reasons:
1) 18 inch leadership bubble
2) 4+ ward save
3) MR 2
4) adds hitting power to your clan rat unit
5) makes your unit unbreakable
6) Reduces damage from miscasts on your unit so you can drop the earthing rod for something else, because templates wont hit as many models.
7) Fear, chance of reducing incoming damage and increase damage output.

I'd also advise dropping the Razor standard and giving the BSB the 4+ ward save and the Plague Priest the 5+ ward save and Portents of Verminous Doom.

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w3

w3


Posts : 306
Join date : 2011-10-15
Age : 29
Location : Eastern Shore

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PostSubject: Re: 2500 Skaven   2500 Skaven EmptyTue Nov 08, 2011 8:06 am

I really wish I could slap him on a bell, unfortunately I do not own one. Awww shoot I forgot to put that there's a doomwheel in there XD hahah.

I guess I'll just have to deal with the fact that I don't have enough combat blocks unless you think replacing something with ratogres is good idea.
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w3

w3


Posts : 306
Join date : 2011-10-15
Age : 29
Location : Eastern Shore

2500 Skaven Empty
PostSubject: Re: 2500 Skaven   2500 Skaven EmptySun Nov 13, 2011 1:30 pm

Grey Seer w/ Skalm, Earthing rod, Extra Token, Foul Pendant- 340

BSB w/ Shield- 72
Plague Preist w/ Flail, Furnace, 4+ Ward, level 2- 334
Plague Priest w/ Level 2, dispel scroll, seed of rebirth- 170

35 Clanrats w/ FC, Sheilds, Mortar- 242.5
35 Clanrats w/ FC, Shields, WFT- 242.5
51 Slaves w/ Shields, Musician- 129.5
50 Slaves w/ Shields, Musician- 127
6 Giant Rats w/ 1 Handler- 26
6 Giant Rats w/ 1 Handler- 26

35 Plague Monks w/ FC, Plague Banner- 300

Hellpit- 250
Doomwheel- 150
Warp Lightning Cannon- 90

Total- 2499.5

Ok I've really revamped my list. I've scrimped and scraped up enough points for a ward save on my seer and 2 units of 50 slaves. The clanrats are now there primarily for character bunkers and to maybe kill some things the slaves have weakened up. These two tarpits will hopefully bog down whatever I can't deal with while I run away.
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