I havent played much in 8th and I havent played Wood Elves since they were redone in the last edition, but I have refreshed myself with the rules and have been wrapping my head around 8th.
I dont think Wood Elves are terrible, but they are really only going to be good at getting the small win, which is fine as a win is a win. Here is what I came up with:
Spellweaver- 280
Divination Orb, Charmed Shield and Lvl 4
Noble- 140
BSB, Hail of Doom Arrow and Sword of Might
Spellsinger- 140
Deepwood Shpere and Resplendence of Luminescents
Spellsinger- 115
Dispel Scroll
20 Glade Guard- 262
Standard and Flaming Banner
20 Glade Guard- 252
Standard
20 Glade Guard- 252
Standard
10 Dryads- 132
Nymph
10 Dryads- 132
Nymph
5 Waywatchers- 120
5 Waywatchers- 120
Eagle- 50
Eagle- 50
Treeman- 285
Total- 2500
So the idea is that you shoot the %$@@ out of the oppposing army, shocker I know. The Waywatchers are great in this edition with the new scout rules and being able to be in the deployment zone. The Lvl 1 spellsingers will be used to move woods, and the Deepwood Sphere can be a good suicide bomber to get an enemy unit in a wood to take a Str5 hit for everyone in the unit.
When the enemy gets close you use the Eagles to block chargers and setup the overruns in weird directions. The Dryads can be used to conga line out in front of units to block units from charging the glade guard, and if you conga line through a wood they will be stubborn. So you have to play smart and you have to be on your toes and constantly keep your opponent thinking, but I have really been thinking of playing a more finesse army after my VC are done.
What do you think?