So I've played a number of games with my newest Beastmen build and while I do have fun with it there are some issues that have popped up with it and needed to be addressed. The list with the Other Trickster's Shard was a nightmare, I had read it wrong as being opponents Ward Saves...nope all Ward saves in BSB...oh crap. The list that I was playing:
Doombull w/ Steel Claws, Armor of Destiny, Uncanny Senses
Doombull w/ Axes of Khorgor, Potion of Speed, Heavy Armor
Gorebull w/ Heavy Armor, Extra Hand Weapon, Chalice of Dark Rain
Gorebull w/ ABSB, Armor of Fortune
Slug Tongue w/ lore of the Wild
15 x Gors w/ Standard, Shield
15 x Gors w/ Standard, Shield
15 x Gors w/ Standard, Shield
5 x Tuskgor Chariots
4 x 5 Chaos Warhounds
6 x Scouting Harpies
6 x Scouting Harpies
Now all the games I've played the General (doombull with Steel Claws) is the only one from that unit that survives. Also the ABSB and General are so far away from the rest of the army that Primal Fury rolls and general Leadership rolls fail more times then they pass which is a major issue with this army book.
So after some advice and thoughts from my friends I came up with the following revision to try out and see what you guys think.
Doombull w/ Steel Claws, Armor of Destiny, Ironcurse Icon, Uncanny Senses
Great Bray Shaman [General] w/ Lore of Beasts, Dispel Scroll, Talisman of Endurance
Wargor w/ ABSB, Heavy Armor, Shield, Gnarled Hide, The Beast Banner
Gorebull w/ Heavy Armor, Extra Hand Weapon, Talisman of Preservation
Gorebull w/ Axes of Khorgor **no armor**
24 x Gor Herd w/ Standard
18 x Gor Herd w/ Standard
15 x Gor Herd w/ Standard
4 x Tuskgor Chariots
4 x 5 Chaos Warhounds
5 x Minotaurs w/ FC, GWs, Bloodkine has Gold Sigil Sword