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 Tau command good idea or bad idea

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scooter

scooter


Posts : 2088
Join date : 2009-08-12
Age : 41
Location : Glen burnie

Tau command good idea or bad idea Empty
PostSubject: Tau command good idea or bad idea   Tau command good idea or bad idea EmptyMon Jul 12, 2010 10:18 am

Ok so you all know I've been playing allot of Tau as of late. One of the most useful units I've used is my HQ choice.

My main Hq choice is

1 75 point leader with 2 plasma rifles and a 5 shoot ap4<--- I think str 3 on a roll of a 6 to wound AP1 gun and 2 shield drones

He has 2 body guards each have 2 twin linked plasma rifles, 1 has a pie plate ap4 str4, the other has feel no pain both have 2 shield drones.

Now I'm sure they might have other equipment that is mega amassing. But that what I remember.

The debate is do I take another HQ choice Kind of the same way. I ran 2 HQ units the other day and it went really well.

Same amount of guy’s weapons different. All of them had twin linked plasma rifles, and 48inch str 7 missiles 2 shots per dude. What do you think is this worth it or just silly?
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jsheaffer

jsheaffer


Posts : 12
Join date : 2010-06-07
Age : 32

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PostSubject: Re: Tau command good idea or bad idea   Tau command good idea or bad idea EmptyMon Aug 09, 2010 4:33 pm

Well Scooter running 2 Shas'o's in an army can be worth it the extra BS is nice unless you have tons of marker lights in which case I would only run 1 and just fill up the elites slot suits unless you need to free up a elite slot or vice verse.,and just a personal note I don't like Twin linking my plasma rifles you should be fine if your running marker lights, IMO however if you've tried it and it works go with it, good luck!
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scooter

scooter


Posts : 2088
Join date : 2009-08-12
Age : 41
Location : Glen burnie

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PostSubject: Re: Tau command good idea or bad idea   Tau command good idea or bad idea EmptyTue Aug 10, 2010 9:31 am

thats A good Idea I'll try that it will free up some points and i can take more stuffs nice thank you.
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