| Campaign rules possibilities | |
|
|
Author | Message |
---|
Yar
Posts : 3 Join date : 2009-08-16
| Subject: Campaign rules possibilities Sun Aug 16, 2009 1:39 pm | |
| I've played in a number of campaigns and have read online reviews of various warbands, and I was wondering about what folks thought about implementing some house rules. First, for allowed warbands, perhaps we could implement "only official warbands" from http://www.mordheimer.com/warbands/official.htm ? While a number of the unofficial and experimental warbands are balanced, others appear to be in need of some balancing. Maybe instead of disallowing certain warbands, we could institute some sort of balancing rule, such as something that allowed a player (one facing a non-official warband) to declare the fight a draw? I don't really want to tell folks "you can't do that", but similarly I don't want to face unbalanced warbands across the battlefield. A second possible house rule would be increasing the use of armor, by cutting all armor costs in half. Thoughts? -Yar | |
|
| |
scooter
Posts : 2088 Join date : 2009-08-12 Age : 42 Location : Glen burnie
| Subject: Re: Campaign rules possibilities Mon Aug 17, 2009 1:29 pm | |
| My man whats happening Yar we are only alowwing the armys from mardhiemer in the campain. as for the armor cost being so high we can talk about it. sound interesting to me. | |
|
| |
Yar
Posts : 3 Join date : 2009-08-16
| Subject: Re: Campaign rules possibilities Mon Aug 17, 2009 2:38 pm | |
| | |
|
| |
CylonDave
Posts : 38 Join date : 2009-08-13 Location : Maryland
| Subject: Re: Campaign rules possibilities Mon Aug 17, 2009 4:24 pm | |
| I got the Ok to play with the Night Goblin list, if you have issues with this just simply don't play me....Trust me I won't be offended. | |
|
| |
scooter
Posts : 2088 Join date : 2009-08-12 Age : 42 Location : Glen burnie
| Subject: Re: Campaign rules possibilities Tue Aug 25, 2009 8:09 am | |
| you don't want him to play you cause you will lose sissy e-man | |
|
| |
Lucian
Posts : 42 Join date : 2009-08-16 Age : 39 Location : Crofton, maryland
| Subject: Re: Campaign rules possibilities Fri Sep 04, 2009 12:33 pm | |
| Thought I could weigh in here. I've been using the Lizardman rules for a while now. From what I understand they were done up for a Mordheim campaign supplement book. I don't know whether they're official or not. That being said they've been working out fine for our Westminster League. Besides, it's not like the "official" lists are perfectly balanced works of art anyway. Like the possessed or the undead rule that lets the rez your dead character as a zombie. Just a thought. | |
|
| |
scooter
Posts : 2088 Join date : 2009-08-12 Age : 42 Location : Glen burnie
| Subject: Re: Campaign rules possibilities Sat Sep 05, 2009 2:27 am | |
| we let people use offical and the unoffical lists the fine | |
|
| |
Lucian
Posts : 42 Join date : 2009-08-16 Age : 39 Location : Crofton, maryland
| Subject: Re: Campaign rules possibilities Wed Sep 16, 2009 4:54 pm | |
| Anyone run against the elves yet? Sweet Lord, they're like the Mordheim Delta Force, which is awsome. | |
|
| |
mongoose
Posts : 25 Join date : 2009-09-02 Age : 44 Location : Westminster
| Subject: Re: Campaign rules possibilities Thu Sep 17, 2009 12:20 pm | |
| So far the only list I've seen that is unbalanced is the shadow warriors. I've been play testing all the list with help from some blessings of sigmar and that is the only one that I have seen yet. | |
|
| |
Lucian
Posts : 42 Join date : 2009-08-16 Age : 39 Location : Crofton, maryland
| Subject: Re: Campaign rules possibilities Fri Sep 18, 2009 12:43 pm | |
| The Shadow Warriors. Yeah that's them, good shooting with nasty spells, ugh. They seem to have a low model count though, it's a strong list but it just feels so right. | |
|
| |
Sponsored content
| Subject: Re: Campaign rules possibilities | |
| |
|
| |
| Campaign rules possibilities | |
|