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 help with tk

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aroy




Posts : 393
Join date : 2011-12-10
Age : 32
Location : linthicum

help with tk Empty
PostSubject: help with tk   help with tk EmptyWed Jan 18, 2012 5:27 pm

So my question is either how do I make tk viable in combat or what units are good redirectors or good against infantry?
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Martin

Martin


Posts : 558
Join date : 2009-08-12

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PostSubject: Re: help with tk   help with tk EmptyWed Jan 18, 2012 7:19 pm

Played a dude a couple times who had Carrion vultures for redirecting/war machines.
Then you've got chariots and those knight things that are pretty good but the big bases make it hard to get everyone fighting.

Combat-wise I've only been worried about them if they got off the dessication spell.
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aroy




Posts : 393
Join date : 2011-12-10
Age : 32
Location : linthicum

help with tk Empty
PostSubject: Re: help with tk   help with tk EmptyWed Jan 18, 2012 7:24 pm

I thought about carrions. Chariots are good but you gotta know ur going to kill what you charge with them. I think war squinxes may he better then knights. But not sure.
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w3

w3


Posts : 306
Join date : 2011-10-15
Age : 29
Location : Eastern Shore

help with tk Empty
PostSubject: Re: help with tk   help with tk EmptySun Jan 29, 2012 3:39 pm

I'd say just archers for core, dually SCatpult and a casket. 3 warsphinxes for combat and whatever characters you want. Arkhan is a beast but tricky to protect, I like 2 lvl 4's one with light and one with nehekara personally.
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